Qpart

Quest objectives to complete, mapped by quest ID and objective index.

Formato del valor
table
Ámbito
step

Las descripciones técnicas se conservan en su inglés original. Los nombres de los campos y los ejemplos de Lua no se modifican.

Ejemplos

Ejemplo de las fuentes. Sustituye los ID y valores según tu ruta; este sitio no ejecuta Lua.

Lua · 01
Qpart = { [12345] = { 1, 2 } }

Funcionamiento y detalles

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Parallel reward groups
CaseRequired behavior / syntax
Ready, unturned-in questconditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 }
Reward available above a thresholdUse MinLevel, rather than BeLvl, and add Zones when activation should wait for a visit to the reward map.
Independent rewardsUse separate groups for independently available hand-ins; a single Done list waits for every quest.
Pending hand-insAutomatic turn-ins listed in pending groups wait for activation; manual turn-ins and the modifier override remain available.
Side objectivesUse Fillers during other steps; add a Qpart before Done for unfinished objectives.
Character restrictionsKeep shared eligibility on the route; child steps and prefabs need only additional restrictions.
Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

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