Qpart

Quest objectives to complete, mapped by quest ID and objective index.

Formato del valore
table
Ambito
step

Le descrizioni tecniche restano nell’inglese originale. I nomi dei campi e gli esempi Lua sono invariati.

Esempi

Esempio tratto dalle fonti. Sostituisci ID e valori in base al tuo itinerario; questo sito non esegue Lua.

Lua · 01
Qpart = { [12345] = { 1, 2 } }

Comportamento e dettagli

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Parallel reward groups
CaseRequired behavior / syntax
Ready, unturned-in questconditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 }
Reward available above a thresholdUse MinLevel, rather than BeLvl, and add Zones when activation should wait for a visit to the reward map.
Independent rewardsUse separate groups for independently available hand-ins; a single Done list waits for every quest.
Pending hand-insAutomatic turn-ins listed in pending groups wait for activation; manual turn-ins and the modifier override remain available.
Side objectivesUse Fillers during other steps; add a Qpart before Done for unfinished objectives.
Character restrictionsKeep shared eligibility on the route; child steps and prefabs need only additional restrictions.
Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

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