IsQuestReadyForTurnIn

True for a quest in this character's log with completed objectives, or a quest already turned in by this character. A list requires every quest to be ready.

Formato del valore
number
Ambito
step-condition, parallel-group-condition, next-route-condition, prefab-condition, route-visibility-condition

Le descrizioni tecniche restano nell’inglese originale. I nomi dei campi e gli esempi Lua sono invariati.

Esempi

Esempio tratto dalle fonti. Sostituisci ID e valori in base al tuo itinerario; questo sito non esegue Lua.

Lua · 01
IsQuestReadyForTurnIn = 93384
Lua · 02
conditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 }

Comportamento e dettagli

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Parallel reward groups
CaseRequired behavior / syntax
Ready, unturned-in questconditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 }
Reward available above a thresholdUse MinLevel, rather than BeLvl, and add Zones when activation should wait for a visit to the reward map.
Independent rewardsUse separate groups for independently available hand-ins; a single Done list waits for every quest.
Pending hand-insAutomatic turn-ins listed in pending groups wait for activation; manual turn-ins and the modifier override remain available.
Side objectivesUse Fillers during other steps; add a Qpart before Done for unfinished objectives.
Character restrictionsKeep shared eligibility on the route; child steps and prefabs need only additional restrictions.
Filters and Conditions

Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.

Filters and Conditions
ScopeSupported conditions / result
Steps and parallelSteps[].conditionsAll filters below; group conditions control insertion, while a failed step filter skips that step.
Route conditions: visibilityInterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route.
Route conditions: availabilityNumeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route.
Route-level AnyOfAlternatives use step filters; failure hides the route, including failures of nested level conditions.
Conditional nextRoute / prefab entriesUse step filters; these affect the suggestion or prefab membership.

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