IsQuestReadyForTurnIn
True for a quest in this character's log with completed objectives, or a quest already turned in by this character. A list requires every quest to be ready.
- Format de la valeur
- number
- Portée
- step-condition, parallel-group-condition, next-route-condition, prefab-condition, route-visibility-condition
Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.
Exemples
Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.
Lua · 01
IsQuestReadyForTurnIn = 93384Lua · 02
conditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 }Fonctionnement et détails
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Parallel reward groups
| Case | Required behavior / syntax |
|---|---|
| Ready, unturned-in quest | conditions = { IsQuestOnQuest = 93384, IsQuestReadyForTurnIn = 93384, IsQuestUncompleted = 93384 } |
| Reward available above a threshold | Use MinLevel, rather than BeLvl, and add Zones when activation should wait for a visit to the reward map. |
| Independent rewards | Use separate groups for independently available hand-ins; a single Done list waits for every quest. |
| Pending hand-ins | Automatic turn-ins listed in pending groups wait for activation; manual turn-ins and the modifier override remain available. |
| Side objectives | Use Fillers during other steps; add a Qpart before Done for unfinished objectives. |
| Character restrictions | Keep shared eligibility on the route; child steps and prefabs need only additional restrictions. |
Filters and Conditions
Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.
Filters and Conditions
| Scope | Supported conditions / result |
|---|---|
Steps and parallelSteps[].conditions | All filters below; group conditions control insertion, while a failed step filter skips that step. |
Route conditions: visibility | InterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route. |
Route conditions: availability | Numeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route. |
Route-level AnyOf | Alternatives use step filters; failure hides the route, including failures of nested level conditions. |
Conditional nextRoute / prefab entries | Use step filters; these affect the suggestion or prefab membership. |