Reputation
Wait for the target standing, renown or friendship rank; shows progress within the current rank. See reputation types below.
- Format de la valeur
- table
- Portée
- step
Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.
Exemples
Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.
Reputation = { factionID = 2590, type = APR.REPUTATION_TYPE.Renown, level = 10 }Reputation = { factionID = 76, level = 6 }Paramètres documentés
| Paramètres documentés | Fonctionnement et détails | Format de la valeur |
|---|---|---|
factionID | Required as explicitly documented; see the associated field notes. | number |
type | Optional as explicitly documented; see the associated field notes. | constant reference |
level | Required as explicitly documented; see the associated field notes. | number |
Fonctionnement et détails
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Reputation types
| Field | Meaning |
|---|---|
factionID | Required faction ID. |
level | Required target standing/renown/friendship rank; reaching a higher rank also satisfies it. |
type | Optional; prefer an explicit type. If absent, detects renown, then friendship, then standard standing. |
Reputation types
| Constant | Meaning of level |
|---|---|
APR.REPUTATION_TYPE.Friendship | Friendship rank number shown for the NPC faction. |
APR.REPUTATION_TYPE.Renown | Renown level shown on the major faction track. |
APR.REPUTATION_TYPE.Standard | Standard standing ID from 1 through 8. |
Reputation types
| Constant | Standing ID |
|---|---|
APR.REPUTATION_STANDING.Exalted | 8 |
APR.REPUTATION_STANDING.Friendly | 5 |
APR.REPUTATION_STANDING.Hated | 1 |
APR.REPUTATION_STANDING.Honored | 6 |
APR.REPUTATION_STANDING.Hostile | 2 |
APR.REPUTATION_STANDING.Neutral | 4 |
APR.REPUTATION_STANDING.Revered | 7 |
APR.REPUTATION_STANDING.Unfriendly | 3 |
Reputation progress in the current step
An active Reputation = { factionID = 76, level = 6 } step displays a reputation
bar below its objective text. Optional type = "standard", "renown" or
"friendship" selects the system explicitly; automatic detection is unchanged.
The objective names the final target; the bar shows points and percentage within
the current standing/rank. It updates through the existing reputation events,
resets its range when the rank changes and disappears when leaving the step.
Missing or zero-width API ranges hide the bar without changing step completion.
This works with the existing route syntax; no additional step option is required.