prefab

Prefab membership and ordering. Entry conditions select membership without hiding manual route selection.

Format de la valeur
table
Portée
route

Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.

Exemples

Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.

Lua · 01
prefab = { [APR.PREFAB_TYPES.Speedrun] = { index = 20, conditions = { Class = "MAGE" } } }
Lua · 02
prefab = {
    [APR.PREFAB_TYPES.Leveling] = { index = 10, conditions = { Race = { "Orc", "Troll" } } },
    [APR.PREFAB_TYPES.Speedrun] = { index = 10, conditions = { Race = { "Orc", "Troll" } } },
},

Paramètres documentés

Paramètres documentésFonctionnement et détailsFormat de la valeur
indexShown in the source example; this does not establish a required field.number
conditionsShown in the source example; this does not establish a required field.table
ClassShown in the source example; this does not establish a required field.string

Fonctionnement et détails

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Route Definition Options

A file may register several independent APR.RouteQuestStepList["route-key"] = { ... } entries. Follow-up routes, prerequisites and prefabs reference these keys, not file names.

Filters and Conditions

Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.

Filters and Conditions
ScopeSupported conditions / result
Steps and parallelSteps[].conditionsAll filters below; group conditions control insertion, while a failed step filter skips that step.
Route conditions: visibilityInterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route.
Route conditions: availabilityNumeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route.
Route-level AnyOfAlternatives use step filters; failure hides the route, including failures of nested level conditions.
Conditional nextRoute / prefab entriesUse step filters; these affect the suggestion or prefab membership.
Resource conditions and Hardcore routes

Prefab entries accept either the existing numeric index or an index with native

conditions. The conditions select membership in that prefab without hiding the

route from manual selection:

Resource conditions and Hardcore routes
prefab = {
    [APR.PREFAB_TYPES.Leveling] = { index = 10, conditions = { Race = { "Orc", "Troll" } } },
    [APR.PREFAB_TYPES.Speedrun] = { index = 10, conditions = { Race = { "Orc", "Troll" } } },
},

Rechercher dans le wiki

Bien démarrer avec APRRoutes et compatibilitéDes automatismes à votre mesureUne interface à votre goûtUne étape vous bloque ?Les commandes du quotidienCréer et partager une routeFaire ses quêtes en groupe
Consulter le wiki