KillNPC
Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.
- Format de la valeur
- table
- Portée
- step
Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.
Exemples
Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}Paramètres documentés
| Paramètres documentés | Fonctionnement et détails | Format de la valeur |
|---|---|---|
npcID | Required as explicitly documented; see the associated field notes. | number |
name | Required as explicitly documented; see the associated field notes. | string |
dungeonKey | Required as explicitly documented; see the associated field notes. | string |
Fonctionnement et détails
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Forever dungeon checkpoints
KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.
Forever dungeon checkpoints
Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.
Forever dungeon checkpoints
steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}Forever dungeon checkpoints
Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.