KillNPC
Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.
- Formato do valor
- table
- Escopo
- step
As descrições técnicas são mantidas no inglês original. Os nomes dos campos e os exemplos em Lua não são alterados.
Exemplos
Exemplo das fontes. Substitua IDs e valores de acordo com sua rota; este site não executa Lua.
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}Parâmetros documentados
| Parâmetros documentados | Comportamento e detalhes | Formato do valor |
|---|---|---|
npcID | Required as explicitly documented; see the associated field notes. | number |
name | Required as explicitly documented; see the associated field notes. | string |
dungeonKey | Required as explicitly documented; see the associated field notes. | string |
Comportamento e detalhes
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Forever dungeon checkpoints
KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.
Forever dungeon checkpoints
Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.
Forever dungeon checkpoints
steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}Forever dungeon checkpoints
Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.