KillNPC

Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.

值的格式
table
作用范围
step

技术说明保留英文原文。字段名称和 Lua 示例保持不变。

示例

源文件示例。请根据你的路线替换 ID 和数值;本网站不会执行 Lua。

Lua · 01
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }
Lua · 02
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}

已记录的参数

已记录的参数行为与详情值的格式
npcIDRequired as explicitly documented; see the associated field notes.number
nameRequired as explicitly documented; see the associated field notes.string
dungeonKeyRequired as explicitly documented; see the associated field notes.string

行为与详情

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

Forever dungeon checkpoints

KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.

Forever dungeon checkpoints

Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.

Forever dungeon checkpoints
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}
Forever dungeon checkpoints

Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.

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