Reputation

Wait for the target standing, renown or friendship rank; shows progress within the current rank. See reputation types below.

值的格式
table
作用范围
step

技术说明保留英文原文。字段名称和 Lua 示例保持不变。

示例

源文件示例。请根据你的路线替换 ID 和数值;本网站不会执行 Lua。

Lua · 01
Reputation = { factionID = 2590, type = APR.REPUTATION_TYPE.Renown, level = 10 }
Lua · 02
Reputation = { factionID = 76, level = 6 }

已记录的参数

已记录的参数行为与详情值的格式
factionIDRequired as explicitly documented; see the associated field notes.number
typeOptional as explicitly documented; see the associated field notes.constant reference
levelRequired as explicitly documented; see the associated field notes.number

行为与详情

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

Reputation types
FieldMeaning
factionIDRequired faction ID.
levelRequired target standing/renown/friendship rank; reaching a higher rank also satisfies it.
typeOptional; prefer an explicit type. If absent, detects renown, then friendship, then standard standing.
Reputation types
ConstantMeaning of level
APR.REPUTATION_TYPE.FriendshipFriendship rank number shown for the NPC faction.
APR.REPUTATION_TYPE.RenownRenown level shown on the major faction track.
APR.REPUTATION_TYPE.StandardStandard standing ID from 1 through 8.
Reputation types
ConstantStanding ID
APR.REPUTATION_STANDING.Exalted8
APR.REPUTATION_STANDING.Friendly5
APR.REPUTATION_STANDING.Hated1
APR.REPUTATION_STANDING.Honored6
APR.REPUTATION_STANDING.Hostile2
APR.REPUTATION_STANDING.Neutral4
APR.REPUTATION_STANDING.Revered7
APR.REPUTATION_STANDING.Unfriendly3
Reputation progress in the current step

An active Reputation = { factionID = 76, level = 6 } step displays a reputation

bar below its objective text. Optional type = "standard", "renown" or

"friendship" selects the system explicitly; automatic detection is unchanged.

The objective names the final target; the bar shows points and percentage within

the current standing/rank. It updates through the existing reputation events,

resets its range when the rank changes and disappears when leaving the step.

Missing or zero-width API ranges hide the bar without changing step completion.

This works with the existing route syntax; no additional step option is required.

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