KillNPC
Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.
- 值的格式
- table
- 適用範圍
- step
技術說明保留英文原文。欄位名稱與 Lua 範例維持不變。
範例
原始檔範例。請依照你的路線替換 ID 與數值;本網站不會執行 Lua。
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}已記載的參數
| 已記載的參數 | 行為與詳細資訊 | 值的格式 |
|---|---|---|
npcID | Required as explicitly documented; see the associated field notes. | number |
name | Required as explicitly documented; see the associated field notes. | string |
dungeonKey | Required as explicitly documented; see the associated field notes. | string |
行為與詳細資訊
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Forever dungeon checkpoints
KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.
Forever dungeon checkpoints
Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.
Forever dungeon checkpoints
steps = {
{ EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
{ KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
{ LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}Forever dungeon checkpoints
Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.