Repair

Open the declared NPC's vendor option and repair automatically, independently of general auto-gossip/auto-repair settings. Skip when every durable equipped item reaches minDurability (default 90%). Show the REPAIR label in both panels.

值的格式
table
適用範圍
step

技術說明保留英文原文。欄位名稱與 Lua 範例維持不變。

範例

原始檔範例。請依照你的路線替換 ID 與數值;本網站不會執行 Lua。

Lua · 01
Repair = { npcID = 3331, minDurability = 90 }

已記載的參數

已記載的參數行為與詳細資訊值的格式
npcIDShown in the source example; this does not establish a required field.number
minDurabilityShown in the source example; this does not establish a required field.number

行為與詳細資訊

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Repair threshold

minDurability is a percentage from 0 to 100, inclusive. Each durable equipped item is checked; a damaged weapon cannot be hidden by healthy armor. No durable equipment skips the visit; unavailable or restricted durability data keeps it pending.

Repair guards

Only npcID may repair. Wait for an open repair merchant, affordable personal cost and condition eligibility. Combat and modifier overrides pause automation. Confirm completion from durability updates; previews never repair or create action state.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

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