Repair
Open the declared NPC's vendor option and repair automatically, independently of general auto-gossip/auto-repair settings. Skip when every durable equipped item reaches minDurability (default 90%). Show the REPAIR label in both panels.
- 值的格式
- table
- 適用範圍
- step
技術說明保留英文原文。欄位名稱與 Lua 範例維持不變。
範例
原始檔範例。請依照你的路線替換 ID 與數值;本網站不會執行 Lua。
Repair = { npcID = 3331, minDurability = 90 }已記載的參數
| 已記載的參數 | 行為與詳細資訊 | 值的格式 |
|---|---|---|
npcID | Shown in the source example; this does not establish a required field. | number |
minDurability | Shown in the source example; this does not establish a required field. | number |
行為與詳細資訊
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
Repair threshold
minDurability is a percentage from 0 to 100, inclusive. Each durable equipped item is checked; a damaged weapon cannot be hidden by healthy armor. No durable equipment skips the visit; unavailable or restricted durability data keeps it pending.
Repair guards
Only npcID may repair. Wait for an open repair merchant, affordable personal cost and condition eligibility. Combat and modifier overrides pause automation. Confirm completion from durability updates; previews never repair or create action state.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.