Coords

Multiple coordinate variants for the same step. Typically paired with Zones; each entry should include its own Zone.

值的格式
table
適用範圍
step

技術說明保留英文原文。欄位名稱與 Lua 範例維持不變。

範例

原始檔範例。請依照你的路線替換 ID 與數值;本網站不會執行 Lua。

Lua · 01
Coords = { { Zone = 84, x = 797.7, y = -8624.9 }, { Zone = 85, x = -4436, y = 1590.3 } }

已記載的參數

已記載的參數行為與詳細資訊值的格式
ZoneShown in the source example; this does not establish a required field.number
xShown in the source example; this does not establish a required field.number
yShown in the source example; this does not establish a required field.number

行為與詳細資訊

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Map coordinate conversion
Input / resultBehavior
Recorded CoordPrefer existing APR world coordinates. Never place map percentages directly in Coord.
Map percentagesCoord = APR.worldCoordinateConverter:ConvertMapCoordinate(2393, 52.54, 78.88); inputs range from 0 to 100.
ConversionUses the in-game map API; returns swapped APR world axes rounded to one decimal, or nil if unavailable. Verify in game before saving static coordinates.

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