Repair

Open the declared NPC's vendor option and repair automatically, independently of general auto-gossip/auto-repair settings. Skip when every durable equipped item reaches minDurability (default 90%). Show the REPAIR label in both panels.

Format des Werts
table
Geltungsbereich
step

Technische Beschreibungen bleiben im englischen Original erhalten. Feldnamen und Lua-Beispiele sind unverändert.

Beispiele

Beispiel aus der Quelle. Ersetze IDs und Werte passend zu deiner Route; diese Website führt kein Lua aus.

Lua · 01
Repair = { npcID = 3331, minDurability = 90 }

Dokumentierte Parameter

Dokumentierte ParameterVerhalten und DetailsFormat des Werts
npcIDShown in the source example; this does not establish a required field.number
minDurabilityShown in the source example; this does not establish a required field.number

Verhalten und Details

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Repair threshold

minDurability is a percentage from 0 to 100, inclusive. Each durable equipped item is checked; a damaged weapon cannot be hidden by healthy armor. No durable equipment skips the visit; unavailable or restricted durability data keeps it pending.

Repair guards

Only npcID may repair. Wait for an open repair merchant, affordable personal cost and condition eligibility. Combat and modifier overrides pause automation. Confirm completion from durability updates; previews never repair or create action state.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

Wiki durchsuchen

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