HasAchievement
Requires a specific achievement.
- Format des Werts
- number
- Geltungsbereich
- step-condition, parallel-group-condition, next-route-condition, prefab-condition, route-visibility-condition
Technische Beschreibungen bleiben im englischen Original erhalten. Feldnamen und Lua-Beispiele sind unverändert.
Beispiele
Beispiel aus der Quelle. Ersetze IDs und Werte passend zu deiner Route; diese Website führt kein Lua aus.
Lua · 01
HasAchievement = 12593Verhalten und Details
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Filters and Conditions
Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.
Filters and Conditions
| Scope | Supported conditions / result |
|---|---|
Steps and parallelSteps[].conditions | All filters below; group conditions control insertion, while a failed step filter skips that step. |
Route conditions: visibility | InterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route. |
Route conditions: availability | Numeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route. |
Route-level AnyOf | Alternatives use step filters; failure hides the route, including failures of nested level conditions. |
Conditional nextRoute / prefab entries | Use step filters; these affect the suggestion or prefab membership. |