DontHaveSpell

Requires a spell to be unknown by both the player and pet. With a list, none of the listed spells may be known. Uses the same spellbook wrapper as HasSpell.

Format des Werts
table
Geltungsbereich
step-condition, parallel-group-condition, next-route-condition, prefab-condition, route-visibility-condition

Technische Beschreibungen bleiben im englischen Original erhalten. Feldnamen und Lua-Beispiele sind unverändert.

Beispiele

Beispiel aus der Quelle. Ersetze IDs und Werte passend zu deiner Route; diese Website führt kein Lua aus.

Lua · 01
DontHaveSpell = { 264211, 264434 }

Verhalten und Details

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Filters and Conditions

Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.

Filters and Conditions
ScopeSupported conditions / result
Steps and parallelSteps[].conditionsAll filters below; group conditions control insertion, while a failed step filter skips that step.
Route conditions: visibilityInterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route.
Route conditions: availabilityNumeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route.
Route-level AnyOfAlternatives use step filters; failure hides the route, including failures of nested level conditions.
Conditional nextRoute / prefab entriesUse step filters; these affect the suggestion or prefab membership.

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