KillNPC

Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.

Value shape
table
Scope
step

Technical descriptions are preserved in source English. Field names and Lua examples are unchanged.

Examples

Source example. Replace IDs and values for your route; this website does not execute Lua.

Lua · 01
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }
Lua · 02
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}

Documented parameters

Documented parametersBehavior & detailsValue shape
npcIDRequired as explicitly documented; see the associated field notes.number
nameRequired as explicitly documented; see the associated field notes.string
dungeonKeyRequired as explicitly documented; see the associated field notes.string

Behavior & details

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

Forever dungeon checkpoints

KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.

Forever dungeon checkpoints

Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.

Forever dungeon checkpoints
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}
Forever dungeon checkpoints

Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.

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