Emote

Requires performing an emote on a target or at a step.

Value shape
table
Scope
step

Technical descriptions are preserved in source English. Field names and Lua examples are unchanged.

Examples

Source example. Replace IDs and values for your route; this website does not execute Lua.

Lua · 01
Emote = { emote = "salute", npcID = 12345 }

Documented parameters

Documented parametersBehavior & detailsValue shape
emoteShown in the source example; this does not establish a required field.string
npcIDShown in the source example; this does not establish a required field.number

Behavior & details

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

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