KillNPC

Wait for an observed boss death in the specified Forever dungeon. Requires npcID, name and dungeonKey; see dungeon checkpoints below.

값 형식
table
적용 범위
step

기술 설명은 영어 원문으로 유지됩니다. 필드 이름과 Lua 예제는 변경되지 않았습니다.

예제

원문 예제입니다. 노선에 맞게 ID와 값을 바꾸세요. 이 웹사이트는 Lua를 실행하지 않습니다.

Lua · 01
KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" }
Lua · 02
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}

문서화된 매개변수

문서화된 매개변수동작 및 세부 사항값 형식
npcIDRequired as explicitly documented; see the associated field notes.number
nameRequired as explicitly documented; see the associated field notes.string
dungeonKeyRequired as explicitly documented; see the associated field notes.string

동작 및 세부 사항

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Action / Progression Options

An action waits for completion; a failed step condition skips the step. Use one main action per step.

Main actions

Use separate SellItems and Repair steps with the same coordinates; only one main action per step.

Forever dungeon checkpoints

KillNPC supports registered bosses in RFC (Ragefire Chasm), ROL (Ruins of Lordaeron), WC (Wailing Caverns), HOT (Hall of Thanes) and DM (The Deadmines). Dungeon keys resolve to instance IDs, independently of UI map IDs.

Forever dungeon checkpoints

Set Dungeon on other steps inside the dungeon so boss deaths observed during quest objectives also count toward later checkpoints. Use InstanceQuest = true, NoArrow = true for interior steps without verified coordinates; Farstrider then avoids routing to the exterior map.

Forever dungeon checkpoints
steps = {
    { EnterInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true },
    { KillNPC = { npcID = 11520, name = "Taragaman the Hungerer", dungeonKey = "RFC" },
        Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
    { LeaveInstance = { dungeonKey = "RFC" }, Dungeon = "RFC", InstanceQuest = true, NoArrow = true },
}
Forever dungeon checkpoints

Only combat-log death events observed in the matching dungeon grant credit. Credit is saved per character and route across UI reloads; resetting the route clears it. Leaving and re-entering at an entry checkpoint starts a fresh run. If the death was not observed, manually skip the checkpoint. Route previews display these steps without creating a run.

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