SellItems
Sell listed stacks and/or grey junk at the open merchant. npcID restricts the vendor; no quantity limit. Junk uses the localized default label; put extra advice in Note.
- Format de la valeur
- table
- Portée
- step
Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.
Exemples
Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.
SellItems = { items = { 7073, 7074 }, npcID = 54 }SellItems = { junk = true }Paramètres documentés
| Paramètres documentés | Fonctionnement et détails | Format de la valeur |
|---|---|---|
items | Shown in the source example; this does not establish a required field. | table |
npcID | Shown in the source example; this does not establish a required field. | number |
Fonctionnement et détails
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
SellItems, BankDeposit, BankWithdraw, DestroyItems
Process full stacks; pause in combat or on locked slots and leave foreign cursor items alone.
Item handling fallback
Cached item names take priority; text or Text supplies fallback advice. Localization keys and literal text are accepted.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Selling then buying
Use successive steps with the same coordinates and character restrictions. Put an already-owned-item purchase filter only on the purchase.