SellItems
Sell listed stacks and/or grey junk at the open merchant. npcID restricts the vendor; no quantity limit. Junk uses the localized default label; put extra advice in Note.
- Value shape
- table
- Scope
- step
Technical descriptions are preserved in source English. Field names and Lua examples are unchanged.
Examples
Source example. Replace IDs and values for your route; this website does not execute Lua.
SellItems = { items = { 7073, 7074 }, npcID = 54 }SellItems = { junk = true }Documented parameters
| Documented parameters | Behavior & details | Value shape |
|---|---|---|
items | Shown in the source example; this does not establish a required field. | table |
npcID | Shown in the source example; this does not establish a required field. | number |
Behavior & details
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
SellItems, BankDeposit, BankWithdraw, DestroyItems
Process full stacks; pause in combat or on locked slots and leave foreign cursor items alone.
Item handling fallback
Cached item names take priority; text or Text supplies fallback advice. Localization keys and literal text are accepted.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.
Selling then buying
Use successive steps with the same coordinates and character restrictions. Put an already-owned-item purchase filter only on the purchase.