SpellButton
Spell buttons keyed by quest ID or questID-objective. A value may be one spell or a nonempty list of spells, displayed in list order on the same step. Prefer numeric spell IDs; names must be understood by the client language. Keep one key per quest/objective; repeated Lua keys overwrite earlier values.
- Value shape
- table
- Scope
- step
Technical descriptions are preserved in source English. Field names and Lua examples are unchanged.
Examples
Source example. Replace IDs and values for your route; this website does not execute Lua.
Lua · 01
SpellButton = { ["49939-1"] = 294197 }Lua · 02
SpellButton = { ["5648"] = { 2050, 1243 } }Behavior & details
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.