ReputationLevel
Shows the step only after the requested standing, renown level, or friendship rank has been reached.
- Value shape
- table
- Scope
- step-condition, parallel-group-condition, next-route-condition, prefab-condition
Technical descriptions are preserved in source English. Field names and Lua examples are unchanged.
Examples
Source example. Replace IDs and values for your route; this website does not execute Lua.
Lua · 01
ReputationLevel = { factionID = 2590, type = APR.REPUTATION_TYPE.Renown, level = 10 }Documented parameters
| Documented parameters | Behavior & details | Value shape |
|---|---|---|
factionID | Required as explicitly documented; see the associated field notes. | number |
type | Optional as explicitly documented; see the associated field notes. | constant reference |
level | Required as explicitly documented; see the associated field notes. | number |
Behavior & details
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Filters and Conditions
Conditions on the same table combine with AND. Use AnyOf for alternatives, AllOf for repeated predicates and Not to invert a whole condition table.
Filters and Conditions
| Scope | Supported conditions / result |
|---|---|
Steps and parallelSteps[].conditions | All filters below; group conditions control insertion, while a failed step filter skips that step. |
Route conditions: visibility | InterfaceVersion, InterfaceVersionExact, DontHaveSpell, IsQuestReadyForTurnIn, HasAchievement, DontHaveAchievement, Faction, Race, Class, ClassNot, Event, AlliedRace, IsQuestCompleted, IsQuestUncompleted. Failure hides the route. |
Route conditions: availability | Numeric Level, MinLevel, MaxLevel, BeLvl, plus ClassSpec and Zones. Failure disables the route. |
Route-level AnyOf | Alternatives use step filters; failure hides the route, including failures of nested level conditions. |
Conditional nextRoute / prefab entries | Use step filters; these affect the suggestion or prefab membership. |
Reputation types
| Field | Meaning |
|---|---|
factionID | Required faction ID. |
level | Required target standing/renown/friendship rank; reaching a higher rank also satisfies it. |
type | Optional; prefer an explicit type. If absent, detects renown, then friendship, then standard standing. |
Reputation types
| Constant | Meaning of level |
|---|---|
APR.REPUTATION_TYPE.Friendship | Friendship rank number shown for the NPC faction. |
APR.REPUTATION_TYPE.Renown | Renown level shown on the major faction track. |
APR.REPUTATION_TYPE.Standard | Standard standing ID from 1 through 8. |
Reputation types
| Constant | Standing ID |
|---|---|
APR.REPUTATION_STANDING.Exalted | 8 |
APR.REPUTATION_STANDING.Friendly | 5 |
APR.REPUTATION_STANDING.Hated | 1 |
APR.REPUTATION_STANDING.Honored | 6 |
APR.REPUTATION_STANDING.Hostile | 2 |
APR.REPUTATION_STANDING.Neutral | 4 |
APR.REPUTATION_STANDING.Revered | 7 |
APR.REPUTATION_STANDING.Unfriendly | 3 |