TameBeast
Show TAMEBEAST (Tame the %s beast) with the cached localized NPC name, falling back to the beast name in Text; update both panels when a live unit reveals its name. Offer spell and target buttons; complete after a successful cast on the specified NPC.
- Format de la valeur
- table
- Portée
- step
Les descriptions techniques sont conservées dans leur anglais d’origine. Les noms des champs et les exemples Lua sont inchangés.
Exemples
Exemple issu des sources. Remplacez les identifiants et les valeurs selon votre route ; ce site n’exécute pas de Lua.
TameBeast = { npcID = 3127, spellID = 1515, Text = "Venomtail Scorpid" }Paramètres documentés
| Paramètres documentés | Fonctionnement et détails | Format de la valeur |
|---|---|---|
npcID | Shown in the source example; this does not establish a required field. | number |
spellID | Shown in the source example; this does not establish a required field. | number |
Text | Shown in the source example; this does not establish a required field. | string |
Fonctionnement et détails
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Action / Progression Options
An action waits for completion; a failed step condition skips the step. Use one main action per step.
TameBeast fallback
Text (or legacy text) contains only the beast name; literal names and localization keys are accepted. The cached localized NPC name has priority; target, mouseover, nameplate and name-update events refresh both panels.
Main actions
Use separate SellItems and Repair steps with the same coordinates; only one main action per step.