Absolute XP requirements
Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept
{ level = N, xp = signedInteger }. This extends the existing level resolver;
numeric levels, fractional levels and named level profiles keep their behavior.
- 값 형식
- not specified
- 적용 범위
- step-level-requirement
기술 설명은 영어 원문으로 유지됩니다. 필드 이름과 Lua 예제는 변경되지 않았습니다.
예제
원문 예제입니다. 노선에 맞게 ID와 값을 바꾸세요. 이 웹사이트는 Lua를 실행하지 않습니다.
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },동작 및 세부 사항
Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.
Absolute XP requirements
Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept
{ level = N, xp = signedInteger }. This extends the existing level resolver;
numeric levels, fractional levels and named level profiles keep their behavior.
Absolute XP requirements
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },Absolute XP requirements
A positive offset counts XP into level; a negative offset counts backwards
from reaching level. Both values must be finite integers, with level >= 1.
The resolver uses the current client's UnitXPMax while the player is at the
relevant level, so the route does not embed another client's XP table. Thresholds
outside that level's XP range are clamped to its boundaries. Missing XP data
delays completion until the total becomes available. These structures apply to
step fields only, not route visibility conditions or BeLvl.