Absolute XP requirements

Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept { level = N, xp = signedInteger }. This extends the existing level resolver; numeric levels, fractional levels and named level profiles keep their behavior.

값 형식
not specified
적용 범위
step-level-requirement

기술 설명은 영어 원문으로 유지됩니다. 필드 이름과 Lua 예제는 변경되지 않았습니다.

예제

원문 예제입니다. 노선에 맞게 ID와 값을 바꾸세요. 이 웹사이트는 Lua를 실행하지 않습니다.

Lua · 01
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },

동작 및 세부 사항

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Absolute XP requirements

Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept

{ level = N, xp = signedInteger }. This extends the existing level resolver;

numeric levels, fractional levels and named level profiles keep their behavior.

Absolute XP requirements
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },
Absolute XP requirements

A positive offset counts XP into level; a negative offset counts backwards

from reaching level. Both values must be finite integers, with level >= 1.

The resolver uses the current client's UnitXPMax while the player is at the

relevant level, so the route does not embed another client's XP table. Thresholds

outside that level's XP range are clamped to its boundaries. Missing XP data

delays completion until the total becomes available. These structures apply to

step fields only, not route visibility conditions or BeLvl.

위키 검색

APR 시작하기노선과 호환성원하는 만큼 자동화하기나만의 인터페이스 만들기단계가 진행되지 않나요?자주 쓰는 명령어노선 제작과 공유파티와 퀘스트 진행하기
위키 둘러보기