Absolute XP requirements

Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept { level = N, xp = signedInteger }. This extends the existing level resolver; numeric levels, fractional levels and named level profiles keep their behavior.

Formato del valore
not specified
Ambito
step-level-requirement

Le descrizioni tecniche restano nell’inglese originale. I nomi dei campi e gli esempi Lua sono invariati.

Esempi

Esempio tratto dalle fonti. Sostituisci ID e valori in base al tuo itinerario; questo sito non esegue Lua.

Lua · 01
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },

Comportamento e dettagli

Forms shown in the documentation, not an exhaustive runtime schema. Constant runtime types are not inferred.

Absolute XP requirements

Step fields Grind, Level, MinLevel, MaxLevel and SkipForLvl also accept

{ level = N, xp = signedInteger }. This extends the existing level resolver;

numeric levels, fractional levels and named level profiles keep their behavior.

Absolute XP requirements
{ Grind = { level = 3, xp = 325 } }, -- Level 3 with at least 325 XP
{ Grind = { level = 4, xp = -700 } }, -- At most 700 XP remaining before level 4
{ PickUp = { 123 }, SkipForLvl = { level = 3, xp = 325 } },
Absolute XP requirements

A positive offset counts XP into level; a negative offset counts backwards

from reaching level. Both values must be finite integers, with level >= 1.

The resolver uses the current client's UnitXPMax while the player is at the

relevant level, so the route does not embed another client's XP table. Thresholds

outside that level's XP range are clamped to its boundaries. Missing XP data

delays completion until the total becomes available. These structures apply to

step fields only, not route visibility conditions or BeLvl.

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